Fixed a bug where resuming the app resulted in unresponsive buttons and rapid progression through the dialogues.Fixed a bug where menu buttons became extremely unresponsive on the iPhone 3G." M " - Multiple instances can be installed.1.0.2 update is the first update for the iPhone version of Galaxy on Fire 2. On extreme mode, if your SIS starts charging the shield faster than it can be depleted, consider using nukes, as you will be able to take advantage of the "free refill". Therefore, when it is activating, do not shy away from fighting.Remember that when the SIS starts activating it will not stop until the shield fully charges.This means autocompleting the Phoenix SIS is more less expensive than autocompleting a chromo plasma even though one of the blueprint components is a chromo plasma. Autocompleting a chromo plasma costs $2,361,298. Autocompleting this blueprint costs 756k.The name and nature of the Phoenix SIS alludes to the bird that can rise from its ashes.The blueprint for this Shield Injector can be obtained by docking on a wrecked Nivelian freighter's container just past the asteroid field near the Shelén Station in the Paréah system after the Supernova DLC has been installed. Having a plasma-harvesting turret and the Ion Lambda MK2 missiles in a region with blue plasma clouds would be benificial, as one can easily regain blue plasma that way. Certain fighting ships Like the Bloodstar have good base cargo capacity and many equipment slots, so they won't have to worry about the blue plasma used. For example, when you are using a Rhino to mine Void Crystals, and the voids are bashing your Fluxed Matter Shield (It has a low natural recharge rate but high capacity), you could just let them hit you and not retaliate at all till you deplete all the reserves of crystals, then you shall retreat. Players and their individual playstyles must decide for themselves whether the time and space is worth having a Phoenix SIS installed. Also, for pilots concerned with trading, 30t or multiples of it is very significant. This great power, however, comes at huge costs: The blueprint requires one Chromo Plasma, requiring great patience and resources (Unless you glitch the game to get enough money and auto-complete the SIS blueprint, which costs 756k), and the 30t needed to recharge the shield once cannot fit smaller ships ( Betty, Cicero, Hatsuyuki) without the need of cargo compressors that can take up valuable equipment slots. Five seconds can decide whether concentrated fire will punch through armor and hull protection or will activate the SIS so a pilot can retaliate quickly. A common tactic after taking massive damage is to either boost away from the attacking ships, activate a cloak, use EMP bombs, or a combination of those methods, so that protection can regenerate. Heavy firefights were in mind with the Phoenix SIS, as recharge and repair times for shields and Ketar Repair Bots are notoriously slow. As long as at least 30t of blue plasma is in the ship, the SIS can continue to recharge the ship's shield indefinitely. It is possible to have an "infinite" shield as the recharging mechanic stops only when it reaches 100%, provided that the rates of damage taken and shield regenerated are equal. However, any damage absorbed will still deplete the shield while recharging, taking up a little more time to fully charge. When the shield of a ship has depleted from sustained critical damage, the Phoenix SIS immediately activates to recharge the shield within five seconds, an approximation the item's info page does not specify. In order to do so, a certain amount of blue plasma is required. The Shield Injector automatically charges empty shields with energy.
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